CONTINUATION OF RESEARCH
From deconstruction of urban constrictions and structures to social structures
THE GAME OF LIFE
Gamifying the everyday life
Rules from the game of life
1. The one to reach the finish line wins
2. The more money you have the further you can make it
3. There are different paths you can take, but the end desitination is the same which is retirement
Different paths in the game of life
a. college/career
b. mid-life crisis
c. early retirement
Deconstruting the nordic mentality and organisation of our societies
Controlled reality of the “right way to live”
Internationalization and the “americanisation” of the world
Disregarding the old knowledge systems
Levels of the game
1. Urban
2. Socio-Economic
3. Cultural
4. Spiritual
CULTURAL AND SPIRITUAL
FINNISH FOLKLORE + MYTHOLOGY
KALEVALA
1835
SPIRITS
TAPIO - the spirit of the forest
TONTTU - elf that takes care of any place (home, forest, sauna etc.)
ILMATAR - spirit of creativity
MIELIKKI - mother nature
ILMARINEN - spirit of air
HIISI - the goblin that lives in the rocks
KUUTAR - spirit of the moon
UKKO - spirit of thunder
ITEMS
SAMPO - An object that brings good fortune to the holder
WORLD TREE - when the oak tree was torn down is symbolised a new life for the community
ETERNAL FLAME IN THE LAKE - The one who is meant to find it finds it and finds a treasure underneath
PLACES
POHJOLA - the bad north
VÄINÖLÄ - The current
TUONELA - land of the dead spirits
Believed that yourself has 3 states of being
spirit that keep the physical body together
spirit that is able to leave your physical body
a dead spririt after you loose your physical body
PLAYING CARDS
SAMPO
FIRE ON WATER
WORLD TREE
ALL THE CARDS CONSTRUCT A
“tree of life”
TAROT
NEXT - THEORY