CONTINUATION OF RESEARCH
From deconstruction of urban constrictions and structures to social structures 









THE GAME OF LIFE 
Gamifying the everyday life 

Rules from the game of life 
1. The one to reach the finish line wins 
2. The more money you have the further you can make it 
3. There are different paths you can take, but the end desitination is the same which is retirement

Different paths in the game of life 
a. college/career 
b. mid-life crisis 
c. early retirement 








Deconstruting the nordic mentality and organisation of our societies 
Controlled reality of the “right way to live” 
Internationalization and the “americanisation” of the world 
Disregarding the old knowledge systems







Levels of the game 

1. Urban 
2. Socio-Economic 
3. Cultural 
4. Spiritual 





CULTURAL AND SPIRITUAL



FINNISH FOLKLORE + MYTHOLOGY

KALEVALA 
1835 






SPIRITS 

TAPIO - the spirit of the forest 
TONTTU - elf that takes care of any place (home, forest, sauna etc.) 
ILMATAR - spirit of creativity 
MIELIKKI - mother nature 
ILMARINEN - spirit of air 
HIISI - the goblin that lives in the rocks
KUUTAR - spirit of the moon 
UKKO - spirit of thunder 


ITEMS 

SAMPO - An object that brings good fortune to the holder 
WORLD TREE - when the oak tree was torn down is symbolised a new life for the community
ETERNAL FLAME IN THE LAKE - The one who is meant to find it finds it and finds a treasure underneath 

PLACES 

POHJOLA - the bad north 
VÄINÖLÄ - The current 
TUONELA - land of the dead spirits 





Believed that yourself has 3 states of being 

spirit that keep the physical body together 
spirit that is able to leave your physical body 
a dead spririt after you loose your physical body 









PLAYING CARDS 














SAMPO 




FIRE ON WATER 






WORLD TREE 










ALL THE CARDS CONSTRUCT A 
“tree of life”





TAROT 















NEXT - THEORY